
For example, pressing the trigger on your controller to your gun firing. Finally, latency is a crucial metric for online multiplayer and refers to the gap in time between a player doing something and the game responding to that action. Anything significantly lower than 1,500 can potentially cause issues, while those with high-speed networks in their home might be able to support a higher MTU. You typically won't mess with this, but the default size is around the 1,500 range. This metric refers to the maximum size any given data packet can be when transmitted over your network. Any packet loss is a sign of an unstable network or tons of network congestion. This metric refers to how much information is lost when transmitting across your network, in the form of data "packets." You want this number to be a flat zero, or as close to zero as you can get. This is usually lower than your download speed, depending on your provider. This directly affects things like uploading screenshots and game clips. Your upload speed refers to the rate at which your Xbox can push information out. This directly affects things like game downloads and updates and can make the biggest difference in how stable your online multiplayer experience is. Your download speed refers to the rate at which your Xbox can pull information in. The "Test network speed & statistics" tool provides the following information: The caviar blue is not the same as the blue.Source: Windows Central (Image credit: Source: Windows Central)

Just noticed the first link is irrelevant anyway. You can't do a sequential write on a download because you can't move a massive file at once. Most downloads (including steam) do utilise your 4k write speed because it has to write the small bits that come in as they come in. What matters here is the sequential read/write speed, which he is definitely not getting. Also 4k read write doesn't matter here as its used to measure multiple small file reading writing.

He SHOULD be getting speeds higher then 8-20MB/s. On the manufacturers site it's given in MB/s. Looking at another it's 4k rating is only 2.21 MB/sec though, so I'm guessing that its experimental error. Originally posted by Spambot71 (main character):That benchmark uses the wrong rating which is why I corrected it.
